hes very cool and the armor fits together nicly, some parts of him i feel could be more rendered out, or you could use bolder shadows to give him more form, like under the legs or under the edges of the armor. Im just nit picking but i think a strong blue or purple shadow would really strengthen him and give him just that edge that would polish him up real nicely. Ive been looking at your other character too, and the same could be said for that one too, but they are very nice and super fun.
Thank you for the advice! I just made this rather quick and rough cause i only needed the image of how will armor sit on him and the face probably) not the thing to make some global rendering) but thank you!
another nice armor design. i'm curious though... i've noticed a lot of your armor is very angular? is there a particular reason for the lack of any "softer"/rounder designs, or do you like the look more, or is the entire aesthetic kind of angular?
very nice. i like when design is influenced by conscious choices displayed in a somewhat subtle manner that, even if it goes unnoticed by the audience, they'll still "feel" a difference even if they don't pinpoint it. although, i understand that the contrast between metal and leather should be easy to puck up on.