My first attempt on modelling and texturing. Done in Maya 8.5, texturing in photoshop using Deep paint in most cases. About 8k tris, and a messy 3 1024x1024 texture sheets).
I saw some other video of this technique here [link] (your coleague? ) and I really love the technique and the painted look it has in the end, really amazing.
I was wondering though, how does deep paint work exactly? How does it transfer between Maya and Photoshop, how exactly you do the thing, does it work with 3dsmax, etc, I really need to know this. O:
i think you just should try this to fully understand ir's a simple program and uses obj files. You need to make a proper UV and apply a material to start working in deep paint. Basically it's a tool to make a 2d projection which you can paint over in photoshop then switch back and apply it on your texture.
Wow, thanks for the fast reply! Hm, I will look into it deeply, starting tomorrow. I just didn't really like 3D before I saw that I could actually "paint" the texture like this and give it a nice painted feel and now I can't wait to get started!
Also, great work on Allods! It's the greatest game ever! I totally bet you did the textures for Gorluxor, right?
I saw some other video of this technique here [link] (your coleague?
I was wondering though, how does deep paint work exactly? How does it transfer between Maya and Photoshop, how exactly you do the thing, does it work with 3dsmax, etc, I really need to know this. O:
Basically it's a tool to make a 2d projection which you can paint over in photoshop then switch back and apply it on your texture.
Hm, I will look into it deeply, starting tomorrow. I just didn't really like 3D before I saw that I could actually "paint" the texture like this and give it a nice painted feel and now I can't wait to get started!
Also, great work on Allods! It's the greatest game ever! I totally bet you did the textures for Gorluxor, right?
I'm a lead 2d artist on Allods now.